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Cocoa Programming for Mac OS X, Second edition

Cocoa Programming for Mac OS X, Second edition

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Manufacturer: Addison Wesley
Category: EBooks

List Price: $49.99
Buy New: $28.34
You Save: $21.65 (43%)



Avg. Customer Rating: 4.5 out of 5 stars 116 reviews
Sales Rank: 349

Format: Kindle Book
Media: Kindle Edition
Edition: 2
Number Of Items: 1
Pages: 480

Dewey Decimal Number: 005.268
ASIN: B000OZ0N94

Publication Date: March 16, 2007
Shipping: Eligible for Super Saver Shipping
Availability: Usually ships in 24 hours

Similar Items:

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Editorial Reviews:

Amazon.com
There's a reason that a large slice of the open-source movement has defected from running Linux on its laptops to running Mac OS X. The reason is the Unix core that underlies Mac OS X, and the development tools that run on that core. Cocoa makes it easy to create very slick Mac OS X interfaces for software (as well as to create applications in a hurry), and this new edition of Cocoa Programming for Mac OS X does an excellent job of teaching its readers how to put a Cocoa face on top of code (Objective-C code almost exclusively). If you know something about C and/or C++ programming and want to apply your skills to the Mac, this is precisely the book you want.

Author Aaron Hillegass teaches a Cocoa class, and his book reads like a demonstration-driven lecture in a computer lab. That is, the book takes a heavily example-centric approach to its subject, beginning with simple announcement windows and proceeding to cover the more advanced controls and object-oriented features of Cocoa and Objective-C. Throughout, he hops back and forth between descriptions of the goal to be accomplished, listings of the code that does the job, and instructions on how to use the Mac OS X development tools to speed the development process. --David Wall

Topics covered: How to write software for Mac OS X in Objective-C and, especially, with Cocoa. The new edition shows how to use NSUndoManager, add AppleScript capability to an application, do graphics work with OpenGL, and use Cocoa under Linux using GNUstep. As well, all the basic controls and design patterns are covered.

Product Description
"The highly acclaimed introduction to Cocoa-recommended most by experienced Mac OS X developers now updated and expanded. Here's what critics said about the first edition: "Reading this book is the absolute best way to learn how to harness the power of this amazing technology."
-Andrew Stone, President, Stone Design, www.stone.com "Make sure this is the first one you pick up. It's the best book for a beginning Cocoa programmer."
-From the review on HyperJeff.net& "I love this book. The descriptions are clear, the examples logical. Everything a programmer needs to get up to speed on Cocoa."
-Dave Mark, Editor, MacTech Magazine

To help programmers develop applications for Mac OS X, Apple is now giving away XCode, Interface Builder, and the Cocoa frameworks-the tools used to create Safari, GarageBand, Mail, and the iApps. Cocoa- Programming for Mac- OS X, Second Edition, will give you a complete understanding of how to use these tremendously powerful tools and frameworks to write full-featured applications for the Mac.

Guiding programmers through the key features of Cocoa, this book emphasizes design patterns that enable you to predict the behavior of classes you have never used before. Written in a tutorial format, it takes you step-by-step through the creation of six applications and an Interface Builder palette. Each project introduces several new ideas, and as each concept or technique is discussed, the author, drawing on his own extensive experience, shows you the right way to use it.

Updated for Xcode and Mac OS X 10.3, new chapters in this second edition include coverage of OpenGL, AppleScriptability, the undo manager, creating frameworks, and a brief introduction to using GNUstep on Linux.



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Customer Reviews:   Read 111 more reviews...

5 out of 5 stars The Book to Read and Learn From   July 17, 2008
I am just starting on Cocoa programming and Objective-C and Aaron's book is one very useful guide. I recommend it 100% to everyone who wants to learn fast.


5 out of 5 stars Valuable update to a great book   July 17, 2008
I was first introduced to the world of COCOA and Objective C programming in Aaron Hillegass' second edition and have been looking forward to the third edition for new material on Xcode 3, Objective-C 2 and Core Animation, etc. I was not disappointed.

The third edition has retained the best of the 2nd edition and adds valuable new material on all the essential topics. Well done Aaron! I'd love to attend one of your courses at BNR ( [...] ) but your new book is the next best thing :)



4 out of 5 stars Great book for beginners   July 12, 2008
This book is a great book for teaching beginners Cocoa. It gives a broad overview of the development environment and strategies. The updated material for the third edition probably isn't enough to warrant the purchase if you've read the previous versions though. If you are already an advanced developer, you probably won't learn too much new here either.


5 out of 5 stars A very comprehensive and well written course on Cocoa programming   June 30, 2008
If you're new to OS/X development, a bit of search will quickly point to this book as the definitive resource for learning Cocoa programming. Having purchased it, I understand why. The book definitely meets all my expectations. It's not meant to be a reference (for that go the Apple's developer site), it takes you through most of the basic Cocoa features and techniques in a very well laid out manner. The 2nd edition was already renowned, so will be the 3rd.


5 out of 5 stars The third edition is a must-have   June 30, 2008
I've gone over the previous revision to this book, and while I did find it the best book on Cocoa/ObjC, I still felt like the Mac world kept moving forward while the book was left behind - things changed too much, and some things were not relevant anymore. These are obviously, things that were introduced in Leopard, but even Tiger features didn't always look the same (interface builder screenshots for example).

This third edition is a massive update to virtually any aspect of the topics being covered. From the garbage collector, to CoreData, to CoreAnimation, properties, Objective C 2.0 in general - It's all there.

Hillegass goes a great length to try to explain the "Why?" and not just the "How?". This is very important if you want to turn a developer into a creative spirit and not just a dumb robot.

All in all, this is a must-have for any new/slightly experienced Cocoa developer. Amazon has a terrific price on it too, so the deal is actually sweeter.


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