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Programming Lego Mindstorms NXT

Programming Lego Mindstorms NXT

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Author: Owen Bishop
Publisher: Syngress
Category: Book

List Price: $40.95
Buy New: $25.21
You Save: $15.74 (38%)



New (24) from $25.21

Sales Rank: 91892

Media: Paperback
Edition: Pap/DVD
Number Of Items: 1
Pages: 257
Shipping Weight (lbs): 0.9
Dimensions (in): 9.2 x 7.3 x 0.6

ISBN: 1597492787
Dewey Decimal Number: 629
EAN: 9781597492782
ASIN: 1597492787

Publication Date: June 9, 2008
Availability: Usually ships in 1-2 business days
Condition: All orders ship same business day via standard shipping (USPS Media Mail) if received by 1 PM CST.

Similar Items:

  • The Unofficial LEGO MINDSTORMS NXT Inventor's Guide
  • The LEGO MINDSTORMS NXT Zoo!: A Kid-Friendly Guide to Building Animals with the NXT Robotics System
  • LEGO Mindstorms NXT Power Programming: Robotics in C
  • Creating Cool MINDSTORMS NXT Robots (Technology in Action)
  • The LEGO MINDSTORMS NXT Idea Book: Design, Invent, and Build

Editorial Reviews:

Product Description
Teach your robot new tricks! With this projects-based approach you can program your Mindstorms NXT robot to solve a maze, build a house, run an obstacle course, and many other activities. Along the way you will learn the basics of programming structures and techniques using NXT-G and Microsoft VPL. Includes a DVD w/ e-text, programming code, and link to accompanying website.

For hobbyists, and students working on robot projects, Bishop provides the background and tools to program your robot for tasks that go beyond the simple routines provided with the robot kit. The programs range in complexity from simple contact avoidance and path following, to programs generating some degree of artificial intelligence

Key Features:
* a how-to guide for programming your robot, using NXT-G and Microsoft VPL
* ten robot-specific projects show how to extend your robot's capabilities beyond the manufacturer's provided software. Examples of projects include:
Maze solver,
Robot House Builder,
Search (obstacle avoidance),
Song and Dance Act
* flowcharts and data flow diagrams are used to illustrate how to develop programs
* introduces basic programming structures
* includes a DVD w/ e-text, programming code, and link to accompanying website


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