Keep on the Shadowfell (Dungeons & Dragons, Adventure H1) | 
enlarge | Authors: Bruce Cordell, Mike Mearls Brand: Wizards of the Coast Category: Book
List Price: $29.95 Buy New: $16.71 You Save: $13.24 (44%)
New (30) from $16.71
Avg. Customer Rating: 41 reviews Sales Rank: 433
Media: Paperback Edition: 4th Number Of Items: 1 Pages: 96 Shipping Weight (lbs): 1 Dimensions (in): 11.2 x 9.3 x 0.5
ISBN: 0786948507 Dewey Decimal Number: 793 EAN: 9780786948505 ASIN: 0786948507
Publication Date: May 20, 2008 Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Shipping: International shipping available Condition: Brand New! Save 30 - 50% off of retail prices on our wide selection of comic book graphic novels, manga and anime, role playing games, DVDS, Osprey military history books, and more!
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Product Description An introductory 4th Edition D&D adventure for characters of levels 1-3. The town of Winterhaven stands watch over a ruined keep that was once a bastion of good in the realm. This keep overlooks the Shadow Rift, a dark scar in the world that was once a gateway to the Shadowfell but has been dormant for many years. Now, an evil cleric of Orcus, Demon Lord of the Undead, seeks to re-open the gate, and the only thing standing in his way is a small yet determined band of heroes. Keep on the Shadowfell is an exciting Dungeons & Dragons adventure designed for characters of levels 1-3. It includes three double-sided poster maps suitable for use with D&D Miniatures.
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| Customer Reviews: Read 36 more reviews...
A Good Buy July 5, 2008 I'm using this with a group of players who have never played before and it's working great! The new lay-out of player's skills and abilities spells out exactly who can do what and the encounter tables for the monsters are easy to follow with interesting abilities and varied combat tactics. The giant fold out maps are great for helping set the scene and it is simply a very well done adventure and from the DM's perspective it gives a good framework to work from while at the same time allowing for creative work if something needs to be changed. Get this, even if you don't follow it word for word, it will provide a great backdrop for a player crafted adventure.
Better than expected July 2, 2008 As an introductory adventure to 4th Edition, I was expecting something shorter. I was surprised at the number of fold out maps and the thickness of the adventure booklet.
Reading through it, I was reminded of the Village of Hommlet adventure that leads to the Temple of Elemental Evil. The adventure has that sort of classic feel. I'm hoping that the rest of this series of adventures continues in this vein.
cool... June 30, 2008 I've not gotten to play this one yet, but from reading the books, looking at the maps, it's going to be cool. Now, to just find 4 people to play the pc's...
Basic starting D&D Adventure June 29, 2008 Very nicely packaged, lovely maps that fold out nicely (each map is folded into 8 parts). Great adventure, and the only reason I don't give it 5 stars is because it's pretty much exactly what you expect for a 1st level starting adventure. Fight some kobolds/goblins, clean out their keep, fight the big priest-like fellow at the end. It really is the perfect 1st level game that will remind everyone whose been 1st level before of the keep with kobolds and/or goblins.
Fun, if generic June 26, 2008 A great start to 4E. The adventure feels pretty generic - it's a straight-forward dungeon crawl. However, expect your players to keep occupied with this adventure until the next one in the series comes out. That way you can just keep 'em running on these until you reach Paragon tier and continue the story the way you like it. Good deal.
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