Search Advanced SearchView Cart   Checkout   
 Location:  Home » Automotive Books » History & Criticism » (IN)VISIBLE: Learning to Act in the Metaverse  
In Association With...
Site Navigation
Home
Discussion Forums
Categories
Tools / Car Care / Parts
Automotive Books
Camaro Books
Corvette Books
Mustang Books
Mopar Books
Related Categories
• History & Criticism
Arts & Photography
Subjects
Books
• General
Commercial
Graphic Design
Design & Decorative Arts
Arts & Photography
• General
Design & Decorative Arts
Arts & Photography
Subjects
Books
• Humanities
Specific Skills
Education
Professional & Technical
Subjects
• Paperback
Binding (binding)
Refinements
Books
• Printed Books
Format (feature_browse-bin)
Refinements
Books
Subcategories
Criticism
General
Regional
Themes
Women in Art
Mass Market
Trade

(IN)VISIBLE: Learning to Act in the Metaverse

(IN)VISIBLE: Learning to Act in the Metaverse

zoom enlarge 
Author: Stefan Sonvilla-weiss
Publisher: Springer
Category: Book

Buy New: $29.95



Sales Rank: 817753

Media: Paperback
Edition: 1
Number Of Items: 1
Pages: 168

ISBN: 3211785388
Dewey Decimal Number: 745
EAN: 9783211785386
ASIN: 3211785388

Publication Date: October 1, 2008  (In 25 Days)
Shipping: Eligible for Super Saver Shipping
Promotion: Save $5.00 when you spend $25.00 or more on Qualifying Items offered by Amazon.com. Enter code BMLSAVES at checkout. Terms and Conditions
Availability: Not yet published

Editorial Reviews:

Product Description

Now that humans seem to have arrived at the end of their campaigns of discovery, conquest and exploitation, the virtual, infinite, digital spaces are being conquered. It was only a matter of time before the technical possibilities permitted people to construct parallel worlds in the digital universe. A 'Second Life' as virtual existence (Avatar) in the virtual spaces of data exerts a seductive pull on ever more people. By taking possession of the internet as a creative medium, an entirely new, globally networked culture of participation has come into being. Multiple person-computer interfaces far exceed in their complexity and lack of overview the discussion currently taking place about possible social, aesthetic, legal and political effects on individuals and communities. In(visible) engages with the cognitive, social, technological and aesthetic dimensions of a dataculture which, in the highly charged dichotomies of private/public, visibility/invisibility, individual/community, autonomy/control, attempts to mark out new routes to communicate the practices and strategies of artistic and scientific engagement.



Powered by Associate-O-Matic